In dynamics we did a lot of little exercises, so it was mainly a class to play around with dynamic simulations. It was fun to try and be creative with all the small assignments even if the playblast/renders still just look like quick tests.
Rigid bodies:
Particles:
Soft bodies:
Fluids:
Missing a few assignments on my hard drive, so I'll add those later.
I think it'll be fun if I actually have specifically created assets in an environment to apply dynamics to, versus my ghetto quick tests. Also, my classmate, Jenny, pointed out how useful it was to use particles to help quickly create 2D assets with an alpha (for snow, rain, etc.).
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