Tuesday, June 19, 2012

Texture & Lighting 2

In Texture & Lighting 2, I modeled and textured Robert Downey Jr. as Sherlock Holmes!

Here is my character sheet:


This was an interesting class with lots of trials and errors. I worked with Renderman and Ptex for the first time and came across a lot of technical issues. Testing things out on different computers made me certain that my specific computer had some program installation issues, so I ended up scavenging and jumping onto different computers that were being unused by my peers. Hahaha. I felt like a vulture. But, it was a really good experience to combat technical problems and try to get my project done in time!

I took my Modeling 1 model of Wolverine and transformed him to be less Wolverine-ish. Then I modeled him some Sherlock Holmes-y clothes.

Here's the turntable that I ended up with.


I did most of my work in Mudbox, since my teacher found it to be the most stable working with Ptex on our school computer system. However, it gave me a slightly terrible time. I had to start over a few times and my final version is probably my third from-scratch-version that I sculpted in Mudbox. It forced me to practice a bazillion times though, which is good, right?

Here are some stills:









And this is the screenshot of the face I sculpted and textured in Mudbox. Eyes seem a bit intense...



Which... didn't turn out the same when I tried to render it in Maya. Hahaha. Here are some test renders:




Terrible blonde hair, the eyes and VDM broke, and lighting is horrible which revealed to me how fabulously pink his clothes were in this test render, but I did think it gave me a Robert Downey Jr. feel, no?


Because the criteria for our final project was to have a turntable of the full body, I ended up giving more time to work on the overall look to get it rendered in time.

Anyway, it was a very interesting class. It was sometimes frustrating, but I learned a lot. And now, I know I can keep a level head and trudge through difficulties. Also, I learned that starting over isn't as bad as it sounds. I got to be pretty efficient in the end!

Programs used: Maya, Mudbox, Photoshop
Renderman and Ptex

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