Saturday, March 31, 2012

Texture and Lighting 1

I really loved this class! Will try to get better at this for sure!


First did a photoshop painting that with an AO layer and a key light layer. 

Then modeled it and lit it in Maya, adding atmospheric perspective and z-depth.

Then we learned how to texture it with color, spec, and bump maps.

I took a set and lit it in Maya. Going for late in the afternoon. 

Took models and set dressed it, then lit it. I wanted to insinuate a story with the juice box and present. Decided against this idea to have the subject back lit on a desk in the far back corner of the classroom. 

And did this version of it in the middle of the night with a suggestion that a lamp is close to above the desk they're on.

We unwrapped a texture map of this crazily dense stock game statue model and tried to make her look like a real person. Oh my goodness what a nightmare it was to unwrap it! Then we textured it. It was really difficult to make her not look creepy. I decided to fake her eyes being closed. (Critiques for this assignment were the creepiest ever.)

Final project for this class: I took my model from Modeling 1 and textured and lit him. Used Maya, Roadkill, Mudbox, and Photoshop.


Remember this sad sad version from Modeling 1?

Haha. Still struggling to try to texture a model to look human:

Here's a version I had at a mid point. of my project. 

Final version after about 1.5-2 weeks, so I should be able to do this faster next time right? I'll be taking Texture and Lighting 2 soon, so hopefully I can learn how to do subsurface scattering better. I attempted to do it for this project, but I don't think it's coming across very strongly.

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