First did a photoshop painting that with an AO layer and a key light layer.
Then modeled it and lit it in Maya, adding atmospheric perspective and z-depth.
Then we learned how to texture it with color, spec, and bump maps.
I took a set and lit it in Maya. Going for late in the afternoon.
Took models and set dressed it, then lit it. I wanted to insinuate a story with the juice box and present. Decided against this idea to have the subject back lit on a desk in the far back corner of the classroom.
And did this version of it in the middle of the night with a suggestion that a lamp is close to above the desk they're on.
We unwrapped a texture map of this crazily dense stock game statue model and tried to make her look like a real person. Oh my goodness what a nightmare it was to unwrap it! Then we textured it. It was really difficult to make her not look creepy. I decided to fake her eyes being closed. (Critiques for this assignment were the creepiest ever.)
Final project for this class: I took my model from Modeling 1 and textured and lit him. Used Maya, Roadkill, Mudbox, and Photoshop.
Remember this sad sad version from Modeling 1?
Remember this sad sad version from Modeling 1?
Haha. Still struggling to try to texture a model to look human:
Here's a version I had at a mid point. of my project.
Final version after about 1.5-2 weeks, so I should be able to do this faster next time right? I'll be taking Texture and Lighting 2 soon, so hopefully I can learn how to do subsurface scattering better. I attempted to do it for this project, but I don't think it's coming across very strongly.
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